Top and Pants: Goodwill — Flats: Thrifted (Born) — Bracelet: Thrifted — Earrings: Vendor on campus
Some days I try to smile at the camera a lot to make up for the days when I’m just staring moodily off into the distance, but then sometimes the smile is less “I’m happy to see you!” and more “Your hide will make a fine poncho!” What’s a girl to do?
Stare moodily off into the distance, I guess.
Speaking of flaying people alive and other spooky things, the other night I got to sit and watch Mike play through a run of Home, a new old-school-style PC horror game with the unusual premise that it “changes—subtly, almost imperceptibly—to reflect your perspective.” My feelings as a viewer? Mixed-to-positive.
You may remember that I’m something of a fraidy-cat, and you’d be right that many gory horror games prove too much for my impressionable psyche. (I remember when my college roommate Zoe was playing Fatal Frame; even being within earshot was too much for me.) On the other hand, though, I do enjoy the sort of creeping horror of some subtler video games, and have played through Prodigal and 5 Days a Stranger (both old-school-style adventure-horror games themselves) to much enjoyment. I also was completely taken by Mike’s play-through of Limbo, one of the most stylistically-beautiful and eerie games I’ve ever seen.
Without giving too much away, Home had me on the edge of freaking-out for the first 30 minutes or so (it’s meant to be played in one sitting), but that soon wore off and it became more of a mystery than a direct horror story. There are also a few gameplay glitches that allow the player to bypass certain actions in the game and still gain knowledge that the character would have no way of knowing; that’s one of the difficulties of adventure games, though, balancing freedom of exploration with advancement of the storyline, if you don’t want to just put the player on a rail.
(Side note: In college, aforementioned roommate Zoe and I made an amazingly hilarious adventure game called Inamorata for our Video Games class with RPG Maker. It was meant to be a comedic parody of classic adventure games, and the writing and gameplay were pretty good, if I say so myself. Unfortunately, most people in the class didn’t get that it was supposed to be a joke, and derided it for being overly sappy and “romantic” [the main character, a rather dumb young woman named Blanche, decides that a disinterested ruffian lowlife is the man of her dreams, and stalks him to another town so that she can confess her love]. Ah, the burden of unappreciated genius, am I right?)
I do appreciate the nuances of Home that allow the player to come to their own conclusions about their particular play-through, but it’s probably not something I’m going to be mulling over for a long time–while the gamemakers tout the variety of experience, it does seem that the game has slightly more style than substance. It’s worth the price of admission, though–$2.99 at the time of writing–so give it a shot if it seems up your alley.
(I will admit that I milked some extra enjoyment out of Home by pretending that the main character, Rachel, and Norman were Trip, Grace, and the player from Facade. Love your decorations, Grace!!)